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I’m a self-taught 3D artist – every skill that I have was developed studying by myself and from my industry experience. I am responsible, strong-minded, adaptive and dedicated to my work. Learning new tools, pipelines, workflows or techniques was never a problem for me. I welcome new challenges, so when I learn something, I try to apply it to my work immediately, master it and evolve with it.

 

The ideal job position that I am currently looking for is that of an associate or junior artist. Being a passionate and driven individual, I can either work in a team or on my own to create beautiful looking 3D art. All projects and assets are created in Unreal Engine, Unity Engine, in 3ds Max or Photoshop. 

I am willing to relocate if the need is there for a project or job on-site. My interest in modeling, texturing, lighting and animation is practiced in the areas of developing and creating structures, objects, characters or creatures. I really enjoy how the 3D industry keeps redefining itself every year. It is a remarkably dynamic industry.

 

Originally I started out my career as a games programmer until I got hooked on the 3D world. Since then I’ve never looked back and have been fortunate enough to work with companies that availed me of an opportunity to uplift me in my 3d career. I now look forward to furthering that work experience with studios and companies where and with whom I can continue to grow.

 

For more information feel free to contact me.

Don’t forget to check out my home page portfolio as well.

ABOUT

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