3D ARTIST
PORTFOLIO
Here you’ll find my 3D portfolio containing some of my work, rendered scenes from my previous position, concepts and other projects.
I completed this entire environment as part of a team and was responsible for creating the 3D buildings/models, scene setup and composition, UV-unwrapping, texture maps, lighting etc.
Software used: Autodesk 3ds Max, V-Ray & Adobe Photoshop.
NIGHTTIME
The engine we used had limited lighting capability, therefore, I textured in all lighting and shadow details on a separate texture map.
Underground scenes had to have lighting attentively considered due to already poor natural lighting. I created all assets and textures to have hard contrasting shadows textured onto them, increasing the dark atmosphere underground.
Software used: Autodesk 3ds Max, Mudbox & Adobe Photoshop.
Software used: Autodesk 3ds Max, Blender, Adobe Photoshop, Unity Engine.
Various projects and concepts I had been working on prior to being fully employed as a 3d artist.
Underground Mine
ThoroughTec
A side-scroller game in which the player explores a mysterious abandoned mine/cave while collecting artifacts. The point of this game was to be heavily puzzle-oriented. I always tend to have much bigger motives for creating games, whether it be deep storytelling or character development.
Software used: Blender, Unity & Adobe Photoshop.
Cityscape
Project
I'm a huge fun of science fiction, futuristic settings and fantasy. This city was intended to have an abundance of flying vehicles and highrise buildings. The player was to be a detective investigating a murder within the megalopolis.
Software used: Autodesk 3ds Max, Blender, Unity & Adobe Photoshop.
Created Assets
Various
I enjoy creating architectural buildings and structures and when designing these assets or scenes I try to stay as low poly while still keeping with the quality and general constraints of the specific project.
Software used: Autodesk 3ds Max, Blender, Unity & Adobe Photoshop.
Syncrude Above Mine
ThoroughTec